![]() Graphics: Fixed hang on repeated calls to GraphicsBuffer.Cop圜ount. GI: Fixed an issue that the light probe now produces valid output when punctual light overlaps it. ( 1380288)Įditor: Fixed reflection probe baking sometimes containing the cyan loading shader. ( 1381731)Įditor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. ( 1160449)Īudio: Fixed an issue that the Windows Editor no longer tries to link with the MP3 LAME library, which it does not use directly.īuild Pipeline: Fixed an issue where cached Sprite state could be stale.ĭX12: Fixed an issue to offset binding support for cbuffers disabled from SystemInfo on DX12 as it has never been supported. ( 1411256)Īudio: Fixed an issue that audio track with no audio source acts as 3D spatial blended audio source. (1361131)Īsset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1418634)Īndroid: Fixed app-freezing when an application changes into multi-window(split-screen) on Chrome OS tablet mode. We may also call tMode when starting/stopping a Bluetooth mic through the Unity microphone APIs, but that's it. We may still call startBluetoothSco and stopBluetoothSco when starting or re-initializing the audio output engine and when starting/stopping the Unity microphone. ![]() On Android, Bluetooth audio state is basically global, so Unity Audio now only makes the bare minimum changes to this state. This was causing issues with Vivox, and possibly other 3rd part audio libraries, with Bluetooth functionality. ( 1328727)Īndroid: Fixed a Unity Audio bug related to Bluetooth audio. ( 1397965)ĪI: Fixed unidirectional NavMesh links creating erroneous connection between polygons.
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